Godot version
v4.0.beta8.official [45cac42]
System information
Windows10
Issue description
First, The issue concerns only mobile rendering mode.
When a mesh have a 3DStandardMaterial that applies a rim effect on it, a dark circle appear on the surface of the mesh when the camera is moving.
The circle seems appearing on the mesh at the intersection of the word boundary and one of the word axis.

Steps to reproduce
- Create a scene
- Add a MeshInstance3D and choose a mesh shape
- Add a 3DStandardMaterial to the mesh and add a rim effect
- Move the camera move around the object
Minimal reproduction project
N/A
Godot version
v4.0.beta8.official [45cac42]
System information
Windows10
Issue description
First, The issue concerns only mobile rendering mode.
When a mesh have a 3DStandardMaterial that applies a rim effect on it, a dark circle appear on the surface of the mesh when the camera is moving.
The circle seems appearing on the mesh at the intersection of the word boundary and one of the word axis.
Steps to reproduce
Minimal reproduction project
N/A