Godot version
v4.1.3.stable.official [f06b6836a] and v4.2.beta5.official [4c96e96 ]
System information
Godot v4.1.3.stable and Godot v4.2.beta5 - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.2849) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 Threads)
Issue description
Hey guys, Seems like LightmapProbes are not working on Mobile renderer. They work well on Forward+ but not in Mobile .
LightMapProbes_Bug_edit.mp4
I've already:
Tested on both Godot 4.1.3 and 4.2 beta 5.
Lightmaps don't work on Godot 4.1.2 on Mobile Renderer, but works in 4.2 beta 5. Light Probes don't work with Mobile Renderer on both.
Set up lightmap UVs.
Marked static and dynamic objects and lights.
Set up all kinds of World Environment settings, even tried to delete and disable it.
Baked LightmapGI on both Forward+ and Mobile:
Tried many combinations on the LightmapGI node.
Tried a brand new project, now even the Lightmaps stopped working on Godot 4.1.2 (Still working on 4.2 beta 5)...
Yes, I restarted my PC.
Deleted all Godot config files in AppData\Local and AppData\Roaming
Steps to reproduce
Bake a scene with LightmapGI and an object that transition between different lighting conditions. The Probes will work on Forward+ but not on Mobile.
Minimal reproduction project
LightmapProbes_Test.zip
Edit: MRP for Godot 4.3.dev6
Lightmap_Test_4.3.dev6.zip
Godot version
v4.1.3.stable.official [f06b6836a] and v4.2.beta5.official [4c96e96]
System information
Godot v4.1.3.stable and Godot v4.2.beta5 - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.2849) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 Threads)
Issue description
Hey guys, Seems like LightmapProbes are not working on Mobile renderer. They work well on Forward+ but not in Mobile.
LightMapProbes_Bug_edit.mp4
I've already:
Skyhave issues on Mobile, so I set up toCustom Color(seems related to Vulkan Mobile backend: LightmapGI baking does not take environment lighting into account #55868 (comment))AppData\LocalandAppData\RoamingSteps to reproduce
Bake a scene with LightmapGI and an object that transition between different lighting conditions. The Probes will work on Forward+ but not on Mobile.
Minimal reproduction project
LightmapProbes_Test.zip
Edit: MRP for Godot 4.3.dev6
Lightmap_Test_4.3.dev6.zip