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Enabling shadow when using the OpenGL renderer in stereo on Quest devices causes rendering issues. The issue only happens when XR is enabled. Running the same project without stereo doesn't cause rendering issues.
Godot version
4.2 dev6
System information
Quest - Godot 4.2-dev6 - GL_compatibility renderer - OpenXR Loader 2.0.0 dev2
Issue description
Enabling shadow when using the OpenGL renderer in stereo on Quest devices causes rendering issues. The issue only happens when XR is enabled. Running the same project without stereo doesn't cause rendering issues.
See videos below:
com.example.testopenglshadowinvr-20231009-102111.mp4
com.example.testopenglshadowinvr-20231009-102301.mp4
Steps to reproduce
Minimal reproduction project