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OpenGL: GPUParticles2D with Color alpha set to 0 are not transparent #72882

@JonqsGames

Description

@JonqsGames

Godot version

4.0.dev (8843d9a)

System information

Windows 10

Issue description

#72853 fixed #72847
But with the same setup and setting the alpha to 0, particles are still visible.

Steps to reproduce

Reproduce #72847
Set alpha to 0

Minimal reproduction project

MRP from #72847

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