Skip to content

UV2 lightmap unwrap fails for glTF/glb on Android editor #107398

@Mewlkor

Description

@Mewlkor

Tested versions

Reproducible: 4.4.1-stable Android, 4.4.1-stable HorizonOS, 4.5-dev5 Android, 4.5-dev5 HorizonOS
Not Reproducible: 4.4.1-stable Linux, 4.5-dev5 Linux

System information

Lenovo Tab P12, Meta Quest 3

Issue description

When importing scenes from glTF or glb the UV2 unwrap fails for all meshes with the following error message.
When using the scene and making everything local and using the 3D->Mesh->Unwrap UV2 for Lightmap/AO there is an additional error popup which asks if the mesh is manifold.
Credit for the gltf in the MRP goes to Kay Lousberg.
Error 1:
Image

Error 2:
Image

Steps to reproduce

  1. Import the MRP on Android
  2. There should be an immediate error in the output
  3. Go into the main scene
  4. Try unwrapping the banner_blue MeshInstance3D

Minimal reproduction project (MRP)

unwraperror_2025-06-11_11-57-43.zip

Metadata

Metadata

Assignees

No one assigned

    Type

    No type
    No fields configured for issues without a type.

    Projects

    Status
    Done
    Status
    Done

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions