vulkan: Implement topk_moe fused shader, ported from CUDA#16641
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0cc4m merged 1 commit intoggml-org:masterfrom Oct 18, 2025
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vulkan: Implement topk_moe fused shader, ported from CUDA#166410cc4m merged 1 commit intoggml-org:masterfrom
0cc4m merged 1 commit intoggml-org:masterfrom
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This is similar to the CUDA shader from ggml-org#16130, but doesn't use shared memory and handles different subgroup sizes.
am17an
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Oct 18, 2025
Uses the technique used in the vulkan PR ggml-org#16641. Neat trick!
JohannesGaessler
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Oct 18, 2025
Uses the technique used in the vulkan PR #16641. Neat trick!
pwilkin
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Oct 23, 2025
Uses the technique used in the vulkan PR ggml-org#16641. Neat trick!
pwilkin
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Oct 23, 2025
…6641) This is similar to the CUDA shader from ggml-org#16130, but doesn't use shared memory and handles different subgroup sizes.
Anico2
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Jan 15, 2026
Uses the technique used in the vulkan PR ggml-org#16641. Neat trick!
Anico2
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Jan 15, 2026
…6641) This is similar to the CUDA shader from ggml-org#16130, but doesn't use shared memory and handles different subgroup sizes.
blime4
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Feb 5, 2026
Uses the technique used in the vulkan PR #16641. Neat trick!
blime4
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Feb 5, 2026
This is similar to the CUDA shader from #16130, but doesn't use shared memory and handles different subgroup sizes.
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This is similar to the CUDA shader from #16130, but doesn't use shared memory and handles different subgroup sizes.