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I don't understand this. Please clarify. If Metal backend doesn't expose this feature, you can't enable it in Oh I see, you are trying to enable it by default, and the result is ignored. Does Metal backend not work? |
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@kvark |
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ok, lemme fix that in Metal for gfx-0.6 release |
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Aug 15, 2020
3335: [mtl] add texture cube feature, refactor private caps r=kvark a=kvark Helps gfx-rs/wgpu#877 PR checklist: - [x] `make` succeeds (on *nix) - [ ] `make reftests` succeeds - [ ] tested examples with the following backends: Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
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don't wait for it though |
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@StarArawn could you update this? |
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Could you squash please? |
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Description
Enable
IMAGE_CUBE_ARRAYin vulkan and dx12. Note: Currently this will cause metal to break as theavailable_featuresfrom the physical device will never includeIMAGE_CUBE_ARRAY. Thus I'm opening this as a draft until gfx-hal metal can check and pass the feature on.Testing
I can test this with my repo using wgpu-rs here which uses cube arrays:
https://github.com/StarArawn/harmony/