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Oct 28, 2018
| @@ -0,0 +1,19 @@ | |||
| lunarg_core_validation.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG | |||
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Is this committed intentionally?
| } | ||
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| pub fn create_pipeline_layout(&self, desc: &PipelineLayoutDescriptor) -> PipelineLayout { | ||
| //TODO: avoid allocation here |
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If these structs became transparent new types around ID then I guess we wouldn't need these maps at all (unless we need to add more fields to these structs in the future)
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Thanks!
Bors r=grovesNL
… On Oct 28, 2018, at 15:40, Josh Groves ***@***.***> wrote:
@grovesNL approved this pull request.
Looks great!
In examples/vk_layer_settings.txt:
> @@ -0,0 +1,19 @@
+lunarg_core_validation.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG
Is this committed intentionally?
In wgpu-rs/src/lib.rs:
> @@ -170,10 +171,15 @@ impl Device {
}
pub fn create_pipeline_layout(&self, desc: &PipelineLayoutDescriptor) -> PipelineLayout {
+ //TODO: avoid allocation here
If these structs became transparent new types around ID then I guess we wouldn't need these maps at all (unless we need to add more fields to these structs in the future)
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24: Actually begin render passes r=grovesNL a=kvark For now, we create the render pass and the frame buffer in place. Of course, we'd need to cache it properly, but this is blocked on W3C discussions on the API side. With this PR, the Rust example is able to create a texture and run a render pass on it, all without a single Vulkan validation error 🎉 Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
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For now, we create the render pass and the frame buffer in place. Of course, we'd need to cache it properly, but this is blocked on W3C discussions on the API side.
With this PR, the Rust example is able to create a texture and run a render pass on it, all without a single Vulkan validation error 🎉