There is only very minor work done on the DX11 backend and all it can do is create an adapter, and now that we have WGL support, we are unlikely to do the work to get it working.
We should pull the backend and remove the mentions of it from throughout the code and documentation.
There is only very minor work done on the DX11 backend and all it can do is create an adapter, and now that we have WGL support, we are unlikely to do the work to get it working.
We should pull the backend and remove the mentions of it from throughout the code and documentation.