feat(tracing): Add custom finishReason for when interaction is interrupted by another#7655
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AbhiPrasad merged 4 commits intodevelopfrom Mar 30, 2023
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AbhiPrasad
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Mar 29, 2023
AbhiPrasad
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Mar 29, 2023
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| const op = 'ui.action.click'; | ||
| if (inflightInteractionTransaction) { | ||
| inflightInteractionTransaction._finishReason = 'interactionInterrupted'; |
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this prob needs a ts-ignore.
Actually this also might break based on how we minify, so maybe we should just add a temporary setter for this.
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Thanks for the heads up, I'll add a custom setter instead 👍
AbhiPrasad
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Mar 29, 2023
| }, this._heartbeatInterval); | ||
| } | ||
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| public setFinishReason(reason: string): void { |
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Let's add a docstring that says @internal and then a big warning to say this will be changed/removed in future updates so don't use.
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Good call, added!
AbhiPrasad
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Mar 29, 2023
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size-limit report 📦
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I want to track the frequency of this case, since we currently have no way of seeing it. When you click anywhere while another interaction transaction is still in progress, it gets finished. Therefore, we should add a new
finishReasonfor this case.Reminder that
_finishReasonis for the purpose of experimentation only and I will remove it later, please excuse any sloppiness regarding making_finishReasonpublic and setting its value externally 😄