Conversation
|
|
@romtsn This should target |
Why? |
|
|
@marandaneto mm, but only methods marked as |
sentry-android-core/src/main/java/io/sentry/android/core/ManifestMetadataReader.java
Outdated
Show resolved
Hide resolved
sentry-android-core/src/main/java/io/sentry/android/core/UserInteractionIntegration.java
Outdated
Show resolved
Hide resolved
sentry-android-core/src/main/java/io/sentry/android/core/UserInteractionIntegration.java
Outdated
Show resolved
Hide resolved
...droid-core/src/main/java/io/sentry/android/core/internal/gestures/SentryGestureListener.java
Outdated
Show resolved
Hide resolved
...droid-core/src/main/java/io/sentry/android/core/internal/gestures/SentryGestureListener.java
Outdated
Show resolved
Hide resolved
Indeed, but I'd rather point to v6 to speed up this major release, by that I mean more people working on the new code base and testing out all the changes. |
sounds good, have no problem with targeting 6.x.x actually! |
|
@marandaneto @philipphofmann @adinauer this is ready for review PTAL |
philipphofmann
left a comment
There was a problem hiding this comment.
Overall the PR looks great. Thanks for all the effort. Maybe I missed it, but I'm not sure if the code handles the following scenario:
Scenario: Ongoing UI event transaction
Given an ongoing UI event transaction
When the SDK creates a new screen load transaction
Then the SDK finishes the previous transactions
And removes it from the scope
And sets the status to canceled
And waits for its children to finish
sentry-android-core/src/main/java/io/sentry/android/core/SentryAndroidOptions.java
Show resolved
Hide resolved
| } | ||
|
|
||
| @Test | ||
| fun `when initialized without idleTimeout, does not schedule finish timer`() { |
There was a problem hiding this comment.
m: Can we also add a test for when the idle timeout expires, but the transaction has still an unfinished child. I think we should then wait for the child to finish.
There was a problem hiding this comment.
But we said we cancel the timer when a new child is added and reset it when the last child is finished, so there's technically no idle timeout while there's an ongoing child span.
Even though, this has been missing in my code, so I'll update that, thanks for the point.
There was a problem hiding this comment.
Yes, makes sense. Thanks for the clarification.
|
@romtsn please update the PR Checklist |
Yeah, this is done here -> With the only difference that we do this when the current screen goes inactive (onPause). This makes sense for us, because we use android's WindowCallback, which will get detached as soon as the activity/screen goes inactive, therefore it wouldn't make sense for us to wait until the new screen transaction, but rather finish it here. |
...droid-core/src/main/java/io/sentry/android/core/internal/gestures/SentryGestureListener.java
Show resolved
Hide resolved
Codecov Report
@@ Coverage Diff @@
## 6.x.x #1975 +/- ##
============================================
+ Coverage 80.79% 80.86% +0.07%
- Complexity 3146 3169 +23
============================================
Files 228 228
Lines 11645 11714 +69
Branches 1565 1577 +12
============================================
+ Hits 9409 9473 +64
- Misses 1649 1650 +1
- Partials 587 591 +4
Continue to review full report at Codecov.
|
sentry-android-core/src/main/java/io/sentry/android/core/ActivityFramesTracker.java
Outdated
Show resolved
Hide resolved
sentry-android-core/src/main/java/io/sentry/android/core/ActivityFramesTracker.java
Outdated
Show resolved
Hide resolved
sentry-android-core/src/main/java/io/sentry/android/core/UserInteractionIntegration.java
Show resolved
Hide resolved
...droid-core/src/main/java/io/sentry/android/core/internal/gestures/SentryGestureListener.java
Outdated
Show resolved
Hide resolved
This reverts commit 1f2d580.
|
Reverted frame metrics as we'll do it as part of #2101 |
📜 Description
idleTimeouttoSentryTracerto finish idled transaction💡 Motivation and Context
Q1 Goal
Closes #1811
💚 How did you test it?
📝 Checklist
🔮 Next steps