If you enable the StateTree plugin in Unreal 5.3, it includes a new StateTree Debugging feature which depends on a TraceAnalysis module in Unreal. This TraceAnalysis module in Unreal depends on Asio.
We get a linker error if we try to build 5.3 with both the StateTree Plugin enabled and the SocketIOClient-Unreal plugin because SocketIOClient-Unreal uses Asio.
To fix this and make SocketIOClient-Unreal work with Unreal 5.3 (when using StateTrees), you need to use the same version of Asio that Unreal is using.
If you enable the StateTree plugin in Unreal 5.3, it includes a new StateTree Debugging feature which depends on a TraceAnalysis module in Unreal. This TraceAnalysis module in Unreal depends on Asio.
We get a linker error if we try to build 5.3 with both the StateTree Plugin enabled and the SocketIOClient-Unreal plugin because SocketIOClient-Unreal uses Asio.
To fix this and make SocketIOClient-Unreal work with Unreal 5.3 (when using StateTrees), you need to use the same version of Asio that Unreal is using.