Fix forest brawl error console: "Trying to check if client is synced from another client!"#311
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TheYellowArchitect wants to merge 9 commits intofoxssake:mainfrom
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…piler hits error if function doesnt exist, so typos are caught with static RPC functions)
"Trying to check if client is synced from another client!"
elementbound
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Nov 8, 2024
| avatar.visible = false | ||
| while not NetworkTime.is_client_synced(id): | ||
| await NetworkTime.after_client_sync | ||
| if (multiplayer.is_server()): |
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This would only hide the avatar on the server, but not for other clients.
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Now that you raise this, I think we could open up this functionality to all clients, i.e. any client would be able to query who's synced and who's not. That way the gameplay code could stay as-is, the functionality would work well, and we'd get an extra (minor) feature 🙂 |
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Closing in favor of #325, which also removes this error log. |
elementbound
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Nov 11, 2024
Makes peer sync success public, so now every peer can check whether another peer has completed their time sync handshake. Supersedes #311
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For as long I have been using netfox, there is a harmless console output, but it is annoying because it is an error and is the only error in the console:


This adds a simple if check. Because the signal
after_client_syncis emitted only at the server via this RPCSo that if check ends up in the same data flow but without printing an error.