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Interpolation glitches weirdly for 2d movement. #287
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My game currently runs 2 seperate projects 1 for the client and 1 for the server. I got RollbackSynchroniser to work but I can't get TickInterpolator to work properly. I'm running on 20 TPS and even without the interpolator the movement looks smoother compared to using the interpolator which is supposed to make it smoother. I'm assuming I'm doing something wrong but I really can't figure out what it is I have been looking at the example projects and the docs for hours and can't find a fix. Here's a video demonstrating it.
issue.mp4
I have tried using :position as the property, I got the same result. I tried setting the network ownership of the interpolator to the player, that also didn't change anything. What could possibly be causing this problem?
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