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P1High-priority issues at the top of the work listHigh-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speedPerformance issues related to (mostly rendering) speedteam-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team
Description
This tracks our medium-term solution of #32170 that's based on something similar to driver tests.
This approach would be completely device/hardware-independent.
Also, it will work well on newer backends such as Vulkan and Metal, whereas our short term solution "SkSL-based shader warmup #53607" would have issues.
Currently this is blocked on #38329
knaeckeKami, MiguelSOliveira, Jonas-Sander, pedromassangocode, s0nerik and 18 morejohnknott, shyndman, koskimas, AyonAB, brenodt and 1 more
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P1High-priority issues at the top of the work listHigh-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speedPerformance issues related to (mostly rendering) speedteam-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team