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SkSL-based shader warmup #53607

@liyuqian

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@liyuqian

This issue is now fixed. Please see how to use it on https://flutter.dev/docs/perf/rendering/shader.

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This tracks our short-term solution of #32170 that's based on SkSL (Skia shader language).

Everything above would allow developers to use SkSL shader warm-up from command lines. We will also add support for IDE plugins #54287 in the future.

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P1High-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speed

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