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@jonahwilliams
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Makes all fragment shader UBOs and vertex shader UBOs consistent.

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I had imagined we'd have multiple calls (or at least stages) sharing the same uniform blocks. But we never ended up doing any of that and uniform data size is towards the bottom of list of things we care about. So much for that idea.

vec2 half_texel;
}
gradient_info;
frag_info;
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I don't know why clang-format puts this on a new line like this. Oh well.

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we can always change it later on if we get to it.

@jonahwilliams jonahwilliams added the autosubmit Merge PR when tree becomes green via auto submit App label Feb 25, 2023
@auto-submit auto-submit bot merged commit cd47342 into flutter:main Feb 25, 2023
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Feb 25, 2023
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Feb 25, 2023
dnfield pushed a commit to dnfield/engine that referenced this pull request Feb 27, 2023
…named FragInfo (flutter#39869)

[Impeller] all vertex UBOs now named FrameInfo, all fragment ubos now named FragInfo
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