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@bdero bdero commented Aug 23, 2022

Fixes flutter/flutter#104759.

When loading an MSAA color attachment, it's not possible to pull the samples from the initial resolve texture, and so storing the MSAA texture is unfortunately necessary.
All of our shaders currently don't bind/read MSAA textures, so sometimes we also need to store the resolve texture right now.

Follow-up work:

  • There are many cases where we can eliminate textures being created or disable the resolve. I need to come back around and add some smarts in EntityPass to make this happen.
  • Make a builder for RenderPass.
  • Offscreen MSAA textures are not possible in GLES, so offscreen MSAA passes need to be gracefully disabled.

@bdero bdero requested review from chinmaygarde and zanderso August 23, 2022 22:01
@bdero bdero self-assigned this Aug 23, 2022
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It looks like this pull request may not have tests. Please make sure to add tests before merging. If you need an exemption to this rule, contact Hixie on the #hackers channel in Chat (don't just cc him here, he won't see it! He's on Discord!).

If you are not sure if you need tests, consider this rule of thumb: the purpose of a test is to make sure someone doesn't accidentally revert the fix. Ask yourself, is there anything in your PR that you feel it is important we not accidentally revert back to how it was before your fix?

Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing.

@bdero bdero marked this pull request as draft August 23, 2022 22:01
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Reducing memory footprint in follow-up work sgtm.

lgtm w/ optional nit after fixing the build issue.

/// @brief Creates a new texture of size `texture_size` and calls
/// `subpass_callback` with a `RenderPass` for drawing to the texture.
std::shared_ptr<Texture> MakeSubpass(ISize texture_size,
bool enable_msaa,
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Maybe use an enum so this can be self-documenting? Like kMSAAEnabled, kMSAADisabled.

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Removed this param.

@bdero bdero marked this pull request as ready for review August 24, 2022 01:42
@bdero bdero changed the title [Impeller] Resolve offscreen draws using MSAA [Impeller] Use MSAA attachments for offscreen passes Aug 24, 2022
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still lgtm

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[Impeller] Use MSAA passes when rendering to snapshots and drawing to SaveLayers

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