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Re-implement Jellyfish #577

@zicklag

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@zicklag

Re-implement jellyfish from here: #36.


The mind-controlling aspect of the jellyfish should probably be implemented as a new player state.

When the item is triggered, it will move the player to a new state where the player doesn't respond directly to user inputs, but the newly spawned jellyfish is.

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    good first issueGood for newcomershelp wantedExtra attention is neededtopic:itemInteractive items, e.g. equipment

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