feat(networking): Allow game to specify net max prediction + local input delay instead of hard coding.#354
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zicklag merged 1 commit intofishfolk:mainfrom Mar 23, 2024
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delay instead of hard coding. Change defaults from 10 and 1 to 7 and 2.
MaxCWhitehead
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…from metadata (#935) I opened a PR in bones to expose these settings for networking, instead of hard coding in engine. (fishfolk/bones#354) The defaults of these values were also changed in bones such that things are feeling much better in network play with ping around 100ms-150ms. Now we may tune in metadata, though settings only take effect if new network match is created. This will not pass CI until bones PR is merged + bones version updated.
MaxCWhitehead
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Mar 24, 2024
…from metadata (fishfolk#935) I opened a PR in bones to expose these settings for networking, instead of hard coding in engine. (fishfolk/bones#354) The defaults of these values were also changed in bones such that things are feeling much better in network play with ping around 100ms-150ms. Now we may tune in metadata, though settings only take effect if new network match is created. This will not pass CI until bones PR is merged + bones version updated.
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Game may now configure their own GGRS settings for max prediction + input delay.
Change defaults from 10 and 1 to 7 and 2. This seems to help a ton with ping up to 150ms, in which it was very poppy before. Further tuning will be done in jumpy's config, but this seems like maybe a better default for now.
Slight more delay on game, but I think 2 frames at 60fps is quite acceptable, and this helps higher latency matches a lot.