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* Add plugins package * chore(plugins): make consistent with tsconfigs * chore: remove unnecessary deps Co-authored-by: Georgios Konstantopoulos <me@gakonst.com>
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…onizer Rename rollup synchronizer to rollup client
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Gas Optimization: cache loop iteration lengths
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- #14: Reuse existing DelayedWETH from SystemConfig instead of deploying a new one in the Migrator, preventing divergence with future upgrades - #6: Document that hardcoded game type lists in OPCMv2 and Migrator are intentional and must be kept in sync when new types are added - #8: Document that migrate() does not enforce SuperchainConfig version floor - #13: Document why migration game config validation is deliberately minimal - #19: Document theoretical risk in AnchorStateRegistry.isGameRegistered when ASR proxy is replaced non-atomically Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- #14: Reuse existing DelayedWETH from SystemConfig instead of deploying a new one in the Migrator, preventing divergence with future upgrades - #6: Document that hardcoded game type lists in OPCMv2 and Migrator are intentional and must be kept in sync when new types are added - #8: Document that migrate() does not enforce SuperchainConfig version floor - #13: Document why migration game config validation is deliberately minimal - #19: Document theoretical risk in AnchorStateRegistry.isGameRegistered when ASR proxy is replaced non-atomically Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- #14: Reuse existing DelayedWETH from SystemConfig instead of deploying a new one in the Migrator, preventing divergence with future upgrades - #6: Document that hardcoded game type lists in OPCMv2 and Migrator are intentional and must be kept in sync when new types are added - #8: Document that migrate() does not enforce SuperchainConfig version floor - #13: Document why migration game config validation is deliberately minimal - #19: Document theoretical risk in AnchorStateRegistry.isGameRegistered when ASR proxy is replaced non-atomically Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- #14: Reuse existing DelayedWETH from SystemConfig instead of deploying a new one in the Migrator, preventing divergence with future upgrades - #6: Document that hardcoded game type lists in OPCMv2 and Migrator are intentional and must be kept in sync when new types are added - #8: Document that migrate() does not enforce SuperchainConfig version floor - #13: Document why migration game config validation is deliberately minimal - #19: Document theoretical risk in AnchorStateRegistry.isGameRegistered when ASR proxy is replaced non-atomically Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- #14: Reuse existing DelayedWETH from SystemConfig instead of deploying a new one in the Migrator, preventing divergence with future upgrades - #6: Document that hardcoded game type lists in OPCMv2 and Migrator are intentional and must be kept in sync when new types are added - #8: Document that migrate() does not enforce SuperchainConfig version floor - #13: Document why migration game config validation is deliberately minimal - #19: Document theoretical risk in AnchorStateRegistry.isGameRegistered when ASR proxy is replaced non-atomically Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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* fix(contracts): address audit findings #14, #6, #8, #13, #19 - #14: Reuse existing DelayedWETH from SystemConfig instead of deploying a new one in the Migrator, preventing divergence with future upgrades - #6: Document that hardcoded game type lists in OPCMv2 and Migrator are intentional and must be kept in sync when new types are added - #8: Document that migrate() does not enforce SuperchainConfig version floor - #13: Document why migration game config validation is deliberately minimal - #19: Document theoretical risk in AnchorStateRegistry.isGameRegistered when ASR proxy is replaced non-atomically Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(contracts): add cross-reference comment to GameTypes library Add a notice to the GameTypes library reminding developers to update the hardcoded game type lists in OPContractsManagerMigrator and OPContractsManagerV2's _assertValidFullConfig when adding new types. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(contracts): bump OPContractsManagerV2 version for rebase Bump OPContractsManagerV2 from 7.0.9 to 7.0.10 to account for the comment-only source change (cross-reference note added in prior commit) that affects the bytecode metadata hash. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(contracts): bump OPContractsManagerV2 version to 7.0.11 for semver-diff CI fix * fix(contracts): apply forge fmt and bump versions for formatting changes forge fmt changed OPContractsManager, FaultDisputeGame, SuperFaultDisputeGame, and several other files. Bump patch versions for the contracts with hash changes, and regenerate semver-lock and snapshots. - OPContractsManager: 6.0.3 -> 6.0.4 - FaultDisputeGame: 2.4.0 -> 2.4.1 - SuperFaultDisputeGame: 0.7.0 -> 0.7.1 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> Co-authored-by: smartcontracts <smartcontracts@users.noreply.github.com>
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* fix(contracts): address audit findings #14, #6, #8, #13, #19 - #14: Reuse existing DelayedWETH from SystemConfig instead of deploying a new one in the Migrator, preventing divergence with future upgrades - #6: Document that hardcoded game type lists in OPCMv2 and Migrator are intentional and must be kept in sync when new types are added - #8: Document that migrate() does not enforce SuperchainConfig version floor - #13: Document why migration game config validation is deliberately minimal - #19: Document theoretical risk in AnchorStateRegistry.isGameRegistered when ASR proxy is replaced non-atomically Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(contracts): add cross-reference comment to GameTypes library Add a notice to the GameTypes library reminding developers to update the hardcoded game type lists in OPContractsManagerMigrator and OPContractsManagerV2's _assertValidFullConfig when adding new types. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(contracts): bump OPContractsManagerV2 version for rebase Bump OPContractsManagerV2 from 7.0.9 to 7.0.10 to account for the comment-only source change (cross-reference note added in prior commit) that affects the bytecode metadata hash. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(contracts): bump OPContractsManagerV2 version to 7.0.11 for semver-diff CI fix * fix(contracts): apply forge fmt and bump versions for formatting changes forge fmt changed OPContractsManager, FaultDisputeGame, SuperFaultDisputeGame, and several other files. Bump patch versions for the contracts with hash changes, and regenerate semver-lock and snapshots. - OPContractsManager: 6.0.3 -> 6.0.4 - FaultDisputeGame: 2.4.0 -> 2.4.1 - SuperFaultDisputeGame: 0.7.0 -> 0.7.1 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> Co-authored-by: smartcontracts <smartcontracts@users.noreply.github.com>
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Description
Adds a lot of missing documentation to
/docspackage so that it will show up on readthedocs.Contributing Agreement