SimpleSpawner: Add "rotate with parent" property#292
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In what situation do you not want this to be |
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I was only being extra careful with backwards compatibility. But yeah having |
Add yet another setting to the SimpleSpawner. This is to rotate the spawned scene according to the SimpleSpawner parent node. Useful for changing the direction of bullets spawned from a rotated object.
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Converting this to draft because I realize that I can use the global rotation, rather than the parent's rotation. And to address feedback from @dylanmccall over Slack. |
Use global rotation instead of (possibly none) parent rotation.
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The alternative to this is: #294 |
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I'm closing this in favour of #294, which has been merged. |
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Add yet another setting to the SimpleSpawner. This is to rotate the spawned scene according to the SimpleSpawner parent node. Useful for changing the direction of bullets spawned from a rotated object.