eframe: Fix window flashing white on launch#3631
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emilk merged 2 commits intoemilk:masterfrom Nov 27, 2023
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This is a bug that can occur on Windows, previously it was fixed by only showing the window after the first frame was rendered, but the bug appeared again with egui 0.24.0. This commit fixes this bug by making the window invisible on startup.
gcailly
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Mar 12, 2026
The existing fix (PR emilk#3631) starts the root window hidden and shows it after the first frame is painted. However, deferred and immediate viewports created later are still visible immediately, causing a white flash before the first frame is rendered. This applies the same pattern to non-root viewports: create them with visible(false) and call window.set_visible(true) after the first frame has been painted and presented. Note: I am not a Rust programmer — this PR was developed with the help of Claude Code. Happy to address any feedback.
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This is a bug that can occur on Windows, previously it was fixed by only showing the window after the first frame was rendered, but the bug appeared again with egui 0.24.0. This commit fixes this bug by making the window invisible on startup.
Before
After
Closes #3625.