TOMIE GAMES is a fully on-chain, narrative-driven Rock, Paper, Scissors experience built on Starknet with the Dojo framework.
Face off against Tomie in a short but intense psychological battle of luck, ego, and chance.
- Classic Mechanics, Twisted Context: A fresh take on Rock, Paper, Scissors with a life-based duel system.
- Narrative-Driven: Dynamic dialogues and voice-acted lines that react to each match.
- Expressive Character: Tomie’s expressions shift depending on the outcome — mocking, angry, or calm.
- Life System: Both start with 3 lives. First to lose them all… loses more than just the game.
- Fully On-Chain: Every action, choice, and result is stored transparently through Dojo models.
- Cinematic Transitions: Smooth fades and animated phases between rounds.
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Connect with Cartridge Controller
Launch the game and link your wallet. -
Start a New Game
Accept Tomie Kawakami invitation and take your seat at the table. -
Gameplay Loop
- Dialogue Phase: Text appears gradually with typewriter animation. Click to skip or speed up.
- Choice Phase: Choose Rock, Paper, or Scissors. Each move is recorded on-chain.
- Result Phase: Watch the reveal — Tomie’s reactions are unpredictable and animated.
- Win / Lose / Draw:
- You win → Tomie loses a life.
- You lose → One of your lives disappears.
- Draw → Nothing changes, tension builds.
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Endings
Unique dialogues for each outcome, full voice sync, and cinematic fade-outs to victory or defeat screens.
- Frontend: React + TypeScript + Vite
- Framework: Dojo (on-chain game engine)
- Audio System: Custom HTML5 Audio sync manager
- Visuals: Custom CSS with pixel-art aesthetic
Most of the artwork is inspired by the works of Junji Ito.
His art completely changed the way I see horror storytelling — and this project is my small tribute to that impact.