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Add Shell badge support (BadgeText, BadgeColor, BadgeTextColor)#34659

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jfversluis merged 10 commits intonet11.0from
feature/shell-badge-support
Apr 8, 2026
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Add Shell badge support (BadgeText, BadgeColor, BadgeTextColor)#34659
jfversluis merged 10 commits intonet11.0from
feature/shell-badge-support

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@jfversluis jfversluis commented Mar 25, 2026

Note

Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!

Description

Adds badge notification support to Shell bottom tabs on all platforms (Android, iOS, MacCatalyst, Windows).

Closes #8305 (first iteration — bottom tabs)

New API

Three new bindable properties on BaseShellItem:

Property Type Description
BadgeText string? Text/number displayed on the badge. null = no badge, "" = dot indicator, non-empty = text/count badge.
BadgeColor Color? Background color of the badge. null uses the platform default.
BadgeTextColor Color? Foreground (text) color of the badge. null uses the platform default (typically white).

XAML Usage

<Shell>
    <TabBar>
        <ShellContent Title="Home" BadgeText="3" BadgeColor="Red" BadgeTextColor="White" />
        <ShellContent Title="Alerts" BadgeText="" /> <!-- dot indicator -->
    </TabBar>
</Shell>

Platform Implementation

Platform Approach Notes
Android BottomNavigationView.GetOrCreateBadge() / BadgeDrawable Full text + color support. ClearNumber() for dot mode.
iOS/MacCatalyst UITabBarItem.BadgeValue / BadgeColor / SetBadgeTextAttributes Full text + color support. Empty string shows native dot.
Windows InfoBadge on NavigationViewItem via ViewModel binding Numeric values show number; non-numeric/empty shows dot indicator.

Dot Badge Support

Setting BadgeText = "" (empty string) displays a small dot indicator without text on all platforms. This is distinct from null which hides the badge entirely.

What's Included

  • 3 BindableProperties on BaseShellItem with full XML documentation
  • Platform handlers for Android, iOS/MacCatalyst, and Windows
  • 28 unit tests (ShellBadgeTests.cs)
  • 4 UI screenshot tests (Issue8305.cs)
  • Interactive sample gallery page (ShellBadgeGallery)
  • PublicAPI.Unshipped.txt entries for all 7 TFMs

What's NOT Included (follow-up work)

Screenshots

screen12

Testing

  • All 28 unit tests pass
  • All 85 existing Shell unit tests pass (no regression)
  • UI test projects compile successfully
  • Manually tested on physical Android device

Copilot AI review requested due to automatic review settings March 25, 2026 22:40
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github-actions bot commented Mar 25, 2026

🚀 Dogfood this PR with:

⚠️ WARNING: Do not do this without first carefully reviewing the code of this PR to satisfy yourself it is safe.

curl -fsSL https://raw.githubusercontent.com/dotnet/maui/main/eng/scripts/get-maui-pr.sh | bash -s -- 34659

Or

  • Run remotely in PowerShell:
iex "& { $(irm https://raw.githubusercontent.com/dotnet/maui/main/eng/scripts/get-maui-pr.ps1) } 34659"

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Pull request overview

Adds Shell badge support (text + background color) for bottom tabs across platforms, wiring new BaseShellItem bindable properties through platform renderers/handlers and adding test/sample coverage.

Changes:

  • Introduces BadgeText / BadgeColor bindable properties on BaseShellItem.
  • Implements badge rendering updates for Android (BottomNavigationView), iOS/MacCatalyst (UITabBarItem), and Windows (InfoBadge via NavigationViewItem).
  • Adds unit tests, UI screenshot tests, and a sample gallery page demonstrating badge behavior.

Reviewed changes

Copilot reviewed 18 out of 18 changed files in this pull request and generated 4 comments.

Show a summary per file
File Description
src/Core/src/Platform/Windows/NavigationViewItemViewModel.cs Adds badge-related view-model properties for WinUI binding (text, background, computed visibility/value).
src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue8305.cs Adds UI screenshot tests for initial/runtime/cleared/multiple badge states.
src/Controls/tests/TestCases.HostApp/Issues/Issue8305.cs Adds HostApp test page for interactive badge updates via buttons.
src/Controls/tests/Core.UnitTests/ShellBadgeTests.cs Adds unit tests validating defaults, binding, and property change behavior for badge properties.
src/Controls/src/Core/Shell/BaseShellItem.cs Adds the new bindable properties and public API surface on BaseShellItem.
src/Controls/src/Core/PublicAPI/netstandard/PublicAPI.Unshipped.txt Records new badge APIs for netstandard.
src/Controls/src/Core/PublicAPI/net/PublicAPI.Unshipped.txt Records new badge APIs for .NET.
src/Controls/src/Core/PublicAPI/net-windows/PublicAPI.Unshipped.txt Records new badge APIs for Windows TFM.
src/Controls/src/Core/PublicAPI/net-tizen/PublicAPI.Unshipped.txt Records new badge APIs for Tizen TFM.
src/Controls/src/Core/PublicAPI/net-maccatalyst/PublicAPI.Unshipped.txt Records new badge APIs for MacCatalyst TFM.
src/Controls/src/Core/PublicAPI/net-ios/PublicAPI.Unshipped.txt Records new badge APIs for iOS TFM.
src/Controls/src/Core/PublicAPI/net-android/PublicAPI.Unshipped.txt Records new badge APIs for Android TFM (also includes new protected virtual renderer method).
src/Controls/src/Core/Platform/Windows/TabbedPage/TabbedPageStyle.xaml Wires WinUI InfoBadge into the tab template via bindings.
src/Controls/src/Core/Handlers/Shell/ShellItemHandler.Windows.cs Maps badge properties to Windows tab view-model and tracks runtime updates.
src/Controls/src/Core/Compatibility/Handlers/Shell/iOS/ShellItemRenderer.cs Updates UITabBarItem badge text/color on initial setup and on property changes.
src/Controls/src/Core/Compatibility/Handlers/Shell/Android/ShellItemRenderer.cs Implements Android badge creation/removal and updates on property changes/menu setup.
src/Controls/samples/Controls.Sample/Pages/Core/ShellGalleries/ShellBadgeGallery.cs Adds an interactive sample page for setting/clearing badges and colors.
src/Controls/samples/Controls.Sample/Pages/AppShell.xaml Adds the new badge gallery and XAML examples using BadgeText / BadgeColor.

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@jfversluis ,
thanks for this addition. Is it possible to also add this on a Microsoft.Maui.Controls.ToolbarItem? I know that is supported on iOS 26 (UIBarButtonItemBadge) and Android (BadgeDrawable).

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jfversluis commented Mar 26, 2026

/azp run maui-pr-uitests

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jfversluis added a commit that referenced this pull request Mar 26, 2026
Extends badge support from Shell bottom tabs (PR #34659) to ToolbarItems.
Uses native platform APIs: Android BadgeUtils/BadgeDrawable, iOS 26+
UIBarButtonItem.badge, and Windows InfoBadge overlay.

Includes 17 unit tests, UI test page, and sample gallery page.

Fixes #8305

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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/azp run maui-pr

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jfversluis commented Mar 26, 2026

/azp run maui-pr-uitests

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/azp run maui-pr-uitests

@jfversluis jfversluis changed the title Add Shell badge notification support (BadgeText, BadgeColor) Add Shell badge support (BadgeText, BadgeColor, BadgeTextColor) Mar 26, 2026
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/azp run maui-pr

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/azp run maui-pr-uitests

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/azp run maui-pr

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/azp run maui-pr-uitests

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/azp run maui-pr

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/azp run maui-pr-uitests

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kubaflo commented Apr 3, 2026

Code Review Summary

Shell badge tabs support — Adds BadgeText, BadgeColor, BadgeTextColor to BaseShellItem with platform-specific rendering on Android, iOS/MacCatalyst, and Windows. 28 unit tests, 4 UI screenshot tests, comprehensive gallery sample.

Findings

Severity Finding
🔴 Critical Android: Missing index < 0 guard in OnShellSectionPropertyChangedIndexOf returns -1 if a ShellSection is removed while PropertyChanged fires → GetOrCreateBadge(-1) or RemoveBadge(-1) will throw. Fix: add if (index < 0) return; before the overflow guard
🟡 Warning Android UpdateShellSectionBadge: confusing "remove then recreate" pattern when badgeColor is null — works but intent is unclear
🟡 Warning iOS uses private static UpdateTabBarItemBadge vs Android's protected virtual — extensibility inconsistency for custom Shell renderers
🟡 Warning Windows non-numeric badge text silently degrades to dot — documented but no runtime diagnostic
🟡 Warning Tizen PublicAPI.Unshipped.txt missing trailing newline
🔵 Info PublicAPI diffs include unrelated re-sorting (inflates diff)
🔵 Info Excellent test coverage (28 unit + 4 UI screenshot tests)
🔵 Info Clean API design extending BaseShellItem naturally

Overall Assessment

Looks good — well-designed feature with excellent test coverage. The Android index guard (🔴) should be fixed to prevent crashes on section removal during property change propagation. Other findings are non-blocking.


Review performed by Copilot CLI

@jfversluis jfversluis added this to the .NET 11.0-preview4 milestone Apr 7, 2026
jfversluis added a commit that referenced this pull request Apr 7, 2026
Extends badge support from Shell bottom tabs (PR #34659) to ToolbarItems.
Uses native platform APIs: Android BadgeUtils/BadgeDrawable, iOS 26+
UIBarButtonItem.badge, and Windows InfoBadge overlay.

Includes 17 unit tests, UI test page, and sample gallery page.

Fixes #8305

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
jfversluis and others added 10 commits April 7, 2026 16:07
Add BadgeText and BadgeColor bindable properties to BaseShellItem,
enabling badge indicators on Shell bottom tab items across all platforms.

Platform implementations:
- Android: BadgeDrawable on BottomNavigationView with text and color support
- iOS/MacCatalyst: UITabBarItem.BadgeValue and BadgeColor
- Windows: InfoBadge on NavigationViewItem with ViewModel binding

Includes 19 unit tests and interactive sample page.

Fixes #8305

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- Add HostApp test page (Issue8305) with Shell tabs and badge controls
- Add 4 NUnit UI tests: initial badge, runtime set, clear, multiple tabs
- Fix missing using directives in ShellBadgeGallery sample page

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
… alignment

- Fix Android UpdateAllBadges to skip More tab when overflow exists
- Fix ShellBadgeGallery nullable annotations (Color?, ShellSection?, IList?)
- Align net-tizen PublicAPI entries with other TFMs (use ~ prefix)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- Add missing 'using Microsoft.Maui' for ClearButtonVisibility/Thickness
- Fix event handler sender parameter to 'object?' for nullable compat

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
…or customization

- Add BadgeTextColor BindableProperty to BaseShellItem
  - Android: BadgeDrawable.BadgeTextColor
  - iOS/MacCatalyst: UITabBarItem.SetBadgeTextAttributes
  - Windows: InfoBadge.Foreground via NavigationViewItemViewModel.BadgeForeground
- Update all platform handlers to track BadgeTextColor property changes
- Add BadgeForeground property to NavigationViewItemViewModel (Windows)
- Bind Foreground in TabbedPageStyle.xaml InfoBadge template
- Add 6 unit tests for BadgeTextColor (25 total)
- Update all 7 PublicAPI.Unshipped.txt files
- Add Badge Text Color section to ShellBadgeGallery sample page

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Change BadgeText semantics: null = no badge, empty string = dot indicator,
non-empty string = text/count badge. Previously both null and empty string
hid the badge.

Platform implementations:
- Android: ClearNumber() on BadgeDrawable for dot mode
- iOS: Set BadgeValue to empty string (native dot support)
- Windows: HasBadge checks 'is not null' instead of IsNullOrEmpty

Added 3 unit tests for dot badge behavior.
Updated sample page dot badge button to use empty string.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Generated from CI build 1354596 (WinUI UITests Controls Shell).

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- Add 4 iOS (ios-26) reference screenshots for Shell badge tests
- Add 4 Android reference screenshots for Shell badge tests
- Generated from CI build 1354898 snapshot artifacts

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
IndexOf returns -1 when a ShellSection is removed while PropertyChanged
fires. Without this guard, GetOrCreateBadge(-1) or RemoveBadge(-1) would
throw. Add early return when index < 0.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
@jfversluis jfversluis force-pushed the feature/shell-badge-support branch from 8c4271e to 099a60f Compare April 7, 2026 14:10
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github-actions bot commented Apr 7, 2026

🧪 PR Test Evaluation

Overall Verdict: ⚠️ Tests need improvement

The PR adds solid unit test coverage for the new badge properties, but the most recent bug fix (index guard in OnShellSectionPropertyChanged) lacks a dedicated test, UI tests have a missing WaitForElement call, and MacCatalyst screenshot coverage is absent.

👍 / 👎 — Was this evaluation helpful? React to let us know!

📊 Expand Full Evaluation

PR Test Evaluation Report

PR: #34659 — Add Shell Badge support (BadgeText, BadgeColor, BadgeTextColor)
Test files evaluated: 3 (1 HostApp page, 1 UI test file, 1 unit test file) + 12 snapshot files
Fix files: ~30 (core model, Android/iOS/Windows platform handlers)


Overall Verdict

⚠️ Tests need improvement

The unit tests are comprehensive for property-level behavior, and UI tests cover the main badge scenarios visually. However, the index guard bug fix (last commit) is untested, one UI test interacts with an element without waiting for it, and MacCatalyst has no screenshot coverage.


1. Fix Coverage — ⚠️

The badge property tests (ShellBadgeTests.cs) cover the main feature well. However, the final commit introduced a critical bug fix:

Fix missing index guard in OnShellSectionPropertyChangedIndexOf returns -1 when a ShellSection is removed while PropertyChanged fires, which would throw without the guard.

This crash fix has no test. A unit test that removes a ShellSection from a live Shell while triggering a badge property change would cover this scenario and prevent regression.

2. Edge Cases & Gaps — ⚠️

Covered:

  • ✅ Default null values for all three badge properties
  • ✅ Setting, updating, and clearing BadgeText / BadgeColor / BadgeTextColor
  • ✅ Empty string for dot badge (ClearNumber())
  • PropertyChanged events fire correctly
  • ✅ Data binding support for all three properties
  • ✅ Multiple sections with different badges
  • ✅ Works on all BaseShellItem subtypes (ShellContent, ShellItem, FlyoutItem, TabBar)

Missing:

  • No test for the index guard scenario — removing a ShellSection then triggering BadgeText property change (Android-specific crash regression)
  • BadgeTextColor is not exercised in the UI tests — only unit-tested; a visual test would confirm it renders correctly on each platform
  • Dot badge (empty string) is not in the UI testsSetTextBadgeButton is present in the HostApp but never tapped in any test
  • No test for BadgeText reset after being set twice (set → set again → verify old value gone)

3. Test Type Appropriateness — ✅

Current: Unit tests (28 [Fact]) + UI tests (4 [Test] with VerifyScreenshot)

Recommendation: The mix is appropriate.

  • Unit tests correctly handle property logic (defaults, binding, events) without needing platform context.
  • UI/screenshot tests are the right choice for verifying that badges visually appear on tab bars across platforms.
  • No device tests were added; the platform handler logic could benefit from device tests for deeper rendering validation, but the screenshot tests are a reasonable proxy.

4. Convention Compliance — ⚠️

UI Test (Issue8305):

  • [Issue()] attribute present with correct tracker, number, description, PlatformAffected.All
  • ✅ Inherits from TestShell (appropriate base class)
  • [Category(UITestCategories.Shell)] — one per test method ✅
  • ✅ Test class correctly inherits _IssuesUITest
  • ⚠️ SetTab3BadgeButton is tapped without a prior WaitForElement in ShellBadgeMultipleTabsCanHaveBadges (line ~62). Since the test already waited for SetBadgeButton, this is low risk but violates convention.
  • ℹ️ SetTextBadgeButton, MessagesLabel, AlertsLabel are defined in the HostApp but not referenced in any test

Unit Tests (ShellBadgeTests.cs):

  • ✅ All 28 facts follow xUnit [Fact] convention
  • ✅ No convention issues flagged

5. Flakiness Risk — ⚠️ Medium

  • ⚠️ VerifyScreenshot() called without retryTimeout in all 4 UI tests. Tab bar badge rendering may involve brief animation on iOS/Android. Recommend VerifyScreenshot(retryTimeout: TimeSpan.FromSeconds(2)).
  • ⚠️ iOS snapshots are in ios-26/ folder only — this targets the macOS 26 "Liquid Glass" era. If CI runs on macOS 14/15, the snapshots may not match due to different tab bar appearance.
  • ✅ No Task.Delay / Thread.Sleep usage
  • ✅ No cursor-blink risks (no Entry/Editor in screenshot tests)

6. Duplicate Coverage — ✅ No duplicates

No existing tests for BadgeText/BadgeColor/BadgeTextColor on BaseShellItem existed prior to this PR. The existing ShellBadgeTests.cs file is new.

7. Platform Scope — ⚠️

Platform Screenshots Handler code
Android ✅ 4 snapshots
iOS ✅ 4 snapshots (ios-26 only)
Windows ✅ 4 snapshots
MacCatalyst ❌ No snapshots ✅ (uses iOS handler)

MacCatalyst has no screenshot coverage despite having handler changes. Since the ShellItemRenderer.cs for iOS compiles for both iOS and MacCatalyst, badge rendering on MacCatalyst should also be visually validated.

8. Assertion Quality — ✅

  • Unit tests: Very specific — Assert.Equal("5", ...), Assert.Null(...), Assert.True(fired) — all directly assert the exact property or event behavior.
  • UI tests: Use VerifyScreenshot() which is the correct approach for visual badge appearance verification. No magic-number pixel assertions, which is good.

9. Fix-Test Alignment — ⚠️

The 28 unit tests align well with the BaseShellItem property additions. The UI tests align well with the Android/iOS/Windows renderer changes (tab badge appearance).

However, the final commit fixing the index guard in OnShellSectionPropertyChanged (Android) has no corresponding test. This is the only fix in the PR that is directly untested.


Recommendations

  1. Add a unit test for the index guard — Create a test in ShellBadgeTests.cs that adds a ShellSection to a live Shell, subscribes to PropertyChanged, removes the section, then sets BadgeText. This verifies the index < 0 guard prevents a crash.

  2. Add retryTimeout to all VerifyScreenshot() calls — Replace VerifyScreenshot() with VerifyScreenshot(retryTimeout: TimeSpan.FromSeconds(2)) in Issue8305.cs to guard against tab bar animation timing on CI.

  3. Add App.WaitForElement("SetTab3BadgeButton") before tapping it in ShellBadgeMultipleTabsCanHaveBadges to follow the required convention.

  4. Consider adding MacCatalyst screenshot coverage — The iOS renderer serves MacCatalyst too; either add a separate test run or confirm existing snapshots are reused on Mac.

  5. Consider a UI test for dot badgeSetTextBadgeButton (empty string → dot indicator) is in the HostApp but untested visually; consider adding a ShellBadgeDotBadgeIsVisible test.

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🧪 Test evaluation by Evaluate PR Tests

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kubaflo commented Apr 7, 2026

Code Review — PR #34659

Independent Assessment

What this changes: Adds BadgeText, BadgeColor, and BadgeTextColor bindable properties to BaseShellItem, enabling badge notifications on Shell bottom tabs across Android, iOS/MacCatalyst, and Windows. Companion to PR #34669 (ToolbarItem badges) — together they close #8305.

Target branch: net11.0 — correct for new API feature. Milestone .NET 11.0-preview4.

Reconciliation with PR Narrative

Agreement: ✅ Code matches description. Three new properties on BaseShellItem with platform implementations using native badge APIs. Same null/empty/text semantics as the ToolbarItem PR.


Findings

✅ Good — Consistent API design with ToolbarItem badges

Same three properties (BadgeText, BadgeColor, BadgeTextColor) with identical semantics:

  • null = hidden, "" = dot indicator, non-empty = text/count
  • Properties use BindingMode.OneWay — appropriate for display-only properties set from code/binding
  • Comprehensive XML documentation on all three properties

✅ Good — Android: Correct overflow handling

UpdateAllBadges() correctly handles the "More" tab overflow case:

  • When items.Count > maxItems, indices 0..maxItems-2 get badges, index maxItems-1 (More tab) is explicitly cleared
  • OnShellSectionPropertyChanged has the same guard: !(itemCount > maxItems && index > maxItems - 2)
  • UpdateShellSectionBadge uses BottomNavigationView.GetOrCreateBadge()/RemoveBadge() — native Material Design API

✅ Good — iOS: Clean native integration

tabBarItem.BadgeValue = badgeText is null ? null : (badgeText.Length > 0 ? badgeText : "");

Single-line mapping to UITabBarItem.BadgeValue with correct semantics. BadgeColor and SetBadgeTextAttributes for color customization. No version check needed — UITabBarItem.BadgeValue has been available since iOS 2.0. Static helper method keeps code clean.

✅ Good — Windows: Proper MVVM approach

Badge support via ViewModel binding rather than imperative code:

  • NavigationViewItemViewModel extended with BadgeText, BadgeBackground, BadgeForeground, computed BadgeValue, BadgeVisibility, HasBadge
  • XAML template binds InfoBadge.Value, Background, Foreground, Visibility declaratively
  • _badgeTrackedSections HashSet manages PropertyChanged subscriptions with cleanup in DisconnectHandler and SetVirtualView
  • Smart BadgeValue computation: int.TryParse → numeric count, else -1 → WinUI dot indicator

✅ Good — Test coverage

  • 28 unit tests covering defaults, get/set, clearing, PropertyChanged, binding, edge cases
  • 4 UI screenshot tests: initial badge, runtime update, clearing, multiple tabs
  • Screenshots for Android, iOS 26, and Windows
  • Gallery sample page (ShellBadgeGallery) with interactive controls

✅ Good — All prior review feedback addressed

All 4 review threads resolved:

Concern Resolution
More tab overflow badge Fixed — skips maxItems-1, explicitly clears More badge
Nullable annotations in BaseShellItem #nullable disable is intentional, matches existing properties
Nullable annotations in sample gallery Fixed — Color?, ShellSection?, IList<ShellSection>?
Tizen PublicAPI alignment Fixed — uses ~ prefix consistently

💡 Observation — Android remove+recreate for default color reset

In UpdateShellSectionBadge, when badgeText is non-null but badgeColor is null:

// Remove and recreate badge when clearing color to reset to platform default
if (badgeColor is null)
{
    _bottomView.RemoveBadge(menuItemId);
}
var badge = _bottomView.GetOrCreateBadge(menuItemId);

This means every badge without a custom color does a remove+recreate cycle. The comment explains the intent (Material BadgeDrawable has no "reset to default" API). This is correct but creates a brief flash on initial badge creation when no custom color is set. If this becomes a visual issue, the badgeColor is null removal could be skipped when the badge doesn't already exist. Not a blocker.

💡 Observation — Windows BadgeValue semantics

BadgeValue returns -1 for non-numeric/empty text, which WinUI InfoBadge renders as a dot. For negative numeric strings (e.g., "-5"), int.TryParse succeeds but the v >= 0 guard catches it, so it shows as a dot. This is correct — negative badge counts don't make sense.

ℹ️ Note — Flyout and top tab badges are out of scope

The PR explicitly notes these are tracked for future iterations in #8305. Bottom tabs only for this iteration.

ℹ️ Note — CI Status

No CI failures detected. Clean build.


Devil's Advocate

  • "Should badge be on BaseShellItem or ShellSection?"BaseShellItem is correct. It's the base for all navigable shell items, and future iterations (flyout badges, top tabs) will need it at this level.
  • "Why not use a BadgeMode enum instead of string semantics?" — The string approach matches iOS native (UITabBarItem.BadgeValue is a string) and is more flexible (supports "99+", "New", etc.). An enum would be too restrictive.
  • "Could the BottomNavigationView badge flicker on remove+recreate?" — Theoretically, but RemoveBadge + GetOrCreateBadge happens synchronously on the UI thread, so the flicker should be imperceptible. If reports arise, a check for existing badge before removal could be added.
  • "Why doesn't iOS need a version check like the ToolbarItem PR?"UITabBarItem.BadgeValue has been available since iOS 2.0. The ToolbarItem PR uses UIBarButtonItem.badge which is iOS 26+ only.

Verdict: LGTM

Confidence: high
Summary: Well-designed feature with consistent API across Shell and ToolbarItem badge systems. All three platform implementations use the correct native APIs. The Android overflow handling, iOS one-liner mapping, and Windows MVVM binding approach are all clean. 28 unit tests + 4 UI tests provide solid coverage. All prior review feedback addressed. Ready for merge alongside the companion PR #34669.

Review performed by Copilot CLI using the code-review skill

@jfversluis jfversluis merged commit c43df61 into net11.0 Apr 8, 2026
36 of 41 checks passed
@jfversluis jfversluis deleted the feature/shell-badge-support branch April 8, 2026 10:30
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🚨 API change(s) detected @davidortinau FYI

@dotnet dotnet deleted a comment from dotnet-policy-service bot Apr 8, 2026
jfversluis added a commit that referenced this pull request Apr 8, 2026
Extends badge support from Shell bottom tabs (PR #34659) to ToolbarItems.
Uses native platform APIs: Android BadgeUtils/BadgeDrawable, iOS 26+
UIBarButtonItem.badge, and Windows InfoBadge overlay.

Includes 17 unit tests, UI test page, and sample gallery page.

Fixes #8305

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
jfversluis added a commit that referenced this pull request Apr 9, 2026
…34669)

> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could <a
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## Description

Adds `BadgeText`, `BadgeColor`, and `BadgeTextColor` properties to
`ToolbarItem`, enabling badge notifications on toolbar items across all
platforms.

Fixes #8305 (partial - ToolbarItem badges; Shell tab badges handled in
#34659)

## API

```csharp
// Set a numeric badge
toolbarItem.BadgeText = "5";

// Set a text badge  
toolbarItem.BadgeText = "New";

// Dot indicator (small badge with no text)
toolbarItem.BadgeText = "";

// Custom badge colors
toolbarItem.BadgeColor = Colors.Blue;
toolbarItem.BadgeTextColor = Colors.White;

// Clear badge
toolbarItem.BadgeText = null;
```

### Badge Text Semantics

| Value | Behavior |
|-------|----------|
| `null` | No badge (hidden) |
| `""` (empty string) | Dot indicator |
| `"3"` | Numeric count badge |
| `"New"` | Text badge |

## Platform Support

| Platform | Implementation | Notes |
|----------|---------------|-------|
| **Android** | `BadgeDrawable` via Material Components | Full text +
color support. `ClearNumber()` for dot mode. Uses
`BadgeUtils.attachBadgeDrawable()` with race condition guard. |
| **iOS 26+** | Native `UIBarButtonItem.badge` API | Numeric and text
badges. `Create(0)` for dot. Requires iOS 26+, no-op on earlier
versions. |
| **macOS (Catalyst 26+)** | Same as iOS | Shares iOS implementation via
Catalyst. |
| **Windows** | `InfoBadge` overlay on `AppBarButton` | Numeric values
show count; non-numeric text and empty string show dot indicator. |

## Properties

| Property | Type | Description |
|----------|------|-------------|
| `BadgeText` | `string?` | Text/number on badge. `null` = hidden, `""`
= dot, non-empty = text/count. |
| `BadgeColor` | `Color?` | Background color. `null` = platform default.
|
| `BadgeTextColor` | `Color?` | Foreground (text) color. `null` =
platform default (typically white). |

## Changes

- **`ToolbarItem.cs`** — Added `BadgeText`, `BadgeColor`,
`BadgeTextColor` bindable properties with XML docs
- **`ToolbarExtensions.cs`** (Android) — Badge rendering via
`BadgeDrawable` with `ConcurrentDictionary` tracking, stale-update
guard, and cleanup in `DisposeMenuItems`
- **`ToolbarItemExtensions.cs`** (iOS) — iOS 26+ native badge API with
platform version check
- **`Toolbar.Windows.cs`** — `InfoBadge` overlay on `AppBarButton`
content grid (both icon and text-only items)
- **27 unit tests** in `ToolbarItemBadgeTests.cs`
- **4 UI tests** (HostApp page + NUnit test with screenshots)
- **Sample gallery page** `ToolbarBadgePage.cs`
- **All 7 PublicAPI.Unshipped.txt files** updated

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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4 participants