fix: use server-side queue resolution and correct play_media parameter#50
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fix: use server-side queue resolution and correct play_media parameter#50
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- Replace client-side queue ID resolution (players/all + syncedTo check) with the server's player_queues/get_active_queue API, which properly handles synced_to, active_group, active_source, and protocol player fallbacks. The old approach missed cases where the active queue was determined by group membership or active source routing. - Rename play_media parameter from 'enqueue' to 'option' to match the server's QueueOption parameter name. The old name was silently ignored, causing Add to Queue and Play Next to behave as regular Play. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
chrisuthe
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Mar 6, 2026
fix: use server-side queue resolution and correct play_media parameter
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Summary
players/all+syncedTocheck) with the server'splayer_queues/get_active_queueAPI, which properly handlessynced_to,active_group,active_source, and protocol player fallbacksplay_mediaparameter fromenqueuetooptionto match the server'sQueueOptionparameter name -- the old name was silently ignored, causing Add to Queue and Play Next to behave as regular PlayTest plan
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