VertexAttributeValues supports all wgpu VertexFormat#22796
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alice-i-cecile merged 8 commits intobevyengine:mainfrom Mar 16, 2026
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VertexAttributeValues supports more VertexFormatVertexAttributeValues supports all wgpu VertexFormat
mockersf
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kfc35
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…22796) # Objective Some wgpu `VertexFormat`s are not supported by `VertexAttributeValues`. ## Solution Add them to `VertexAttributeValues`. Float64 is not supported by any wgpu backends but I added them anyway because wgpu has them. ~May require bevyengine#22187 to be fixed because for vertex formats less than 32 bits the `MeshBufferSlice::range` is incorrect. But generally vertex attributes are not affected by that issue if indices isn't u16.~ Note that wgpu requires vertex strides to be [4 bytes aligned](https://docs.rs/wgpu/latest/wgpu/constant.VERTEX_ALIGNMENT.html). Some vertex attribute is smaller than 4 bytes. It is user's responsibility to make sure the strides of custom vertex attributes is a multiple of 4. ## Testing None
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Objective
Some wgpu
VertexFormats are not supported byVertexAttributeValues.Solution
Add them to
VertexAttributeValues.Float64 is not supported by any wgpu backends but I added them anyway because wgpu has them.
May require #22187 to be fixed because for vertex formats less than 32 bits theMeshBufferSlice::rangeis incorrect. But generally vertex attributes are not affected by that issue if indices isn't u16.Note that wgpu requires vertex strides to be 4 bytes aligned. Some vertex attribute is smaller than 4 bytes. It is user's responsibility to make sure the strides of custom vertex attributes is a multiple of 4.
Testing
None