Fix crash on meshes with morphs + skins + motion blur when not using storage buffers#20076
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alice-i-cecile merged 1 commit intobevyengine:mainfrom Jul 11, 2025
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JMS55
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Jul 10, 2025
alice-i-cecile
approved these changes
Jul 11, 2025
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Objective
Fixes #20058
Solution
Fix the
dynamic_offsetsarray being too small if a mesh has morphs and skins and motion blur, and the renderer isn't using storage buffers (i.e. WebGL2). The bug was introduced in #13572.Testing
animated_mesh,morph_targets,test_invalid_skinned_meshes.Tested with WebGL and native, Win10/Chrome/Nvidia.