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App crashes when loading a GLTF with morph targets while enabling MotionVectorPrepass for camera #20058

@m4tsuri

Description

@m4tsuri

Bevy version

0.16.1

[Optional] Relevant system information

If you cannot get Bevy to build or run on your machine, please include:

  • rustc 1.89.0-nightly (59aa1e873 2025-06-03)
  • Fedora 42, Chrome 138

If your bug is rendering-related, copy the adapter info that appears when you run Bevy.

AdapterInfo { name: "ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x0000A7A0) Direct3D11 vs_5_0 ps_5_0, D3D11)", vendor: 32902, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "WebGL 2.0 (OpenGL ES 3.0 Chromium)", backend: Gl }

What you did

Here is a minimal reproducible example https://github.com/M4tsuri/bevy_reproduce

What went wrong

App crashed

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorP-CrashA sudden unexpected crashS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forward

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