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App crashes when loading a GLTF with morph targets while enabling MotionVectorPrepass for camera #20058
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-CrashA sudden unexpected crashA sudden unexpected crashS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
Description
Bevy version
0.16.1
[Optional] Relevant system information
If you cannot get Bevy to build or run on your machine, please include:
- rustc 1.89.0-nightly (59aa1e873 2025-06-03)
- Fedora 42, Chrome 138
If your bug is rendering-related, copy the adapter info that appears when you run Bevy.
AdapterInfo { name: "ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x0000A7A0) Direct3D11 vs_5_0 ps_5_0, D3D11)", vendor: 32902, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "WebGL 2.0 (OpenGL ES 3.0 Chromium)", backend: Gl }What you did
Here is a minimal reproducible example https://github.com/M4tsuri/bevy_reproduce
What went wrong
App crashed
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-CrashA sudden unexpected crashA sudden unexpected crashS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward