Fix NonMesh draw command item queries#17893
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alice-i-cecile merged 1 commit intobevyengine:mainfrom Mar 30, 2025
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…nd sort by key like other phase items Unbreaks draw command item queries
IceSentry
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Mar 9, 2025
kristoff3r
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# Objective This fixes `NonMesh` draw commands not receiving render-world entities since - #17698 This unbreaks item queries for queued non-mesh entities: ```rust struct MyDrawCommand { type ItemQuery = Read<DynamicUniformIndex<SomeUniform>>; // ... } ``` ### Solution Pass render entity to `NonMesh` draw commands instead of `Entity::PLACEHOLDER`. This PR also introduces sorting of the `NonMesh` bin keys like other types, which I assume is the intended behavior. @pcwalton ## Testing - Tested on a local project that extensively uses `NonMesh` items.
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Objective
This fixes
NonMeshdraw commands not receiving render-world entities sinceThis unbreaks item queries for queued non-mesh entities:
Solution
Pass render entity to
NonMeshdraw commands instead ofEntity::PLACEHOLDER. This PR also introduces sorting of theNonMeshbin keys like other types, which I assume is the intended behavior. @pcwaltonTesting
NonMeshitems.