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remove DeterministicRenderingConfig#12811

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james7132 merged 2 commits intobevyengine:mainfrom
mockersf:remove-deterministic-config
Apr 1, 2024
Merged

remove DeterministicRenderingConfig#12811
james7132 merged 2 commits intobevyengine:mainfrom
mockersf:remove-deterministic-config

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@mockersf
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Objective

Solution

  • Remove it

Migration Guide

  • Removed DeterministicRenderingConfig. There shouldn't be any z fighting anymore in the rendering even without setting stable_sort_z_fighting

@mockersf mockersf added the A-Rendering Drawing game state to the screen label Mar 31, 2024
@mockersf mockersf added this to the 0.14 milestone Mar 31, 2024
@mockersf mockersf added the M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide label Mar 31, 2024
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The generated examples/README.md is out of sync with the example metadata in Cargo.toml or the example readme template. Please run cargo run -p build-templated-pages -- update examples to update it, and commit the file change.

@james7132
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Doesn't this still affect the sorted render phases?

@re0312
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re0312 commented Apr 1, 2024

looks like it is still required for transparent material, but example regarding the deterministic option should be updated. for long-term consideration, im not in favor of keeping it. the determinismis configured by DeterministicRenderingConfig more of an issue with Bevy's parallelizer rather than a rendering related,Could we track the order when splitting tasks in par_for_each instead of sorting all visible_entities after iteration?

@mockersf
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mockersf commented Apr 1, 2024

If I introduce a little shift in the transforms of the deterministic example, it looks like
Screenshot 2024-04-01 at 09 27 59

and... it's not deterministic anymore, how it looks will change every time it's run

looks like it is still required for transparent material

Right, with a transparent material it works as expected

We already have a tool against z fighting it's depth_bias

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Ah right momentarily forgot about that, thanks. LGTM.

@james7132 james7132 added this pull request to the merge queue Apr 1, 2024
Merged via the queue into bevyengine:main with commit 93fd02e Apr 1, 2024
chompaa pushed a commit to chompaa/bevy that referenced this pull request Apr 5, 2024
# Objective

- Since bevyengine#12453, `DeterministicRenderingConfig` doesn't do anything

## Solution

- Remove it

---

## Migration Guide

- Removed `DeterministicRenderingConfig`. There shouldn't be any z
fighting anymore in the rendering even without setting
`stable_sort_z_fighting`
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A-Rendering Drawing game state to the screen M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide

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3 participants