Workaround for ICE in the DXC shader compiler in debug builds with an EnvironmentMapLight#11487
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mockersf merged 2 commits intobevyengine:mainfrom Jan 27, 2024
Merged
Workaround for ICE in the DXC shader compiler in debug builds with an EnvironmentMapLight#11487mockersf merged 2 commits intobevyengine:mainfrom
EnvironmentMapLight#11487mockersf merged 2 commits intobevyengine:mainfrom
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mockersf
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… `EnvironmentMapLight` (bevyengine#11487) # Objective DXC+DX12 debug builds with an environment map have been broken since bevyengine#11366 merged due to an internal compiler error in DXC. I tracked it down to a single `break` statement and reported it upstream (microsoft/DirectXShaderCompiler#6183) ## Solution Workaround the ICE by setting the for loop index variable to the max value of the loop to avoid the `break` that's causing the ICE. This works because it's the last thing in the for loop. The `reflection_probes` and `pbr` examples both appear to still work correctly.
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Objective
DXC+DX12 debug builds with an environment map have been broken since #11366 merged due to an internal compiler error in DXC. I tracked it down to a single
breakstatement and reported it upstream (microsoft/DirectXShaderCompiler#6183)Solution
Workaround the ICE by setting the for loop index variable to the max value of the loop to avoid the
breakthat's causing the ICE.This works because it's the last thing in the for loop.
The
reflection_probesandpbrexamples both appear to still work correctly.