Fix animations resetting after repeat count#10540
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cart merged 1 commit intobevyengine:mainfrom Nov 14, 2023
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alice-i-cecile
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cart
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cart
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# Objective After #9002, it seems that "single shot" animations were broken. When completing, they would reset to their initial value. Which is generally not what you want. - Fixes #10480 ## Solution Avoid `%`-ing the animation after the number of completions exceeds the specified one. Instead, we early-return. This is also true when the player is playing in reverse. --- ## Changelog - Avoid resetting animations after `Repeat::Never` animation completion.
rdrpenguin04
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Jan 9, 2024
# Objective After bevyengine#9002, it seems that "single shot" animations were broken. When completing, they would reset to their initial value. Which is generally not what you want. - Fixes bevyengine#10480 ## Solution Avoid `%`-ing the animation after the number of completions exceeds the specified one. Instead, we early-return. This is also true when the player is playing in reverse. --- ## Changelog - Avoid resetting animations after `Repeat::Never` animation completion.
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Objective
After #9002, it seems that "single shot" animations were broken. When completing, they would reset to their initial value. Which is generally not what you want.
Solution
Avoid
%-ing the animation after the number of completions exceeds the specified one. Instead, we early-return. This is also true when the player is playing in reverse.Changelog
Repeat::Neveranimation completion.