Skip to content

Broken rendering in examples on intel graphics #8037

@KategoryBee

Description

@KategoryBee

Bevy version

v0.10.0

[Optional] Relevant system information

The system is a Dell XPS 13 7390 2-in-1 running windows.

2023-03-11T05:22:43.409198Z  INFO bevy_winit::system: Creating new window "Bevy App" (0v0)
2023-03-11T05:22:44.121756Z  INFO bevy_render::renderer: AdapterInfo { name: "Intel(R) Iris(R) Plus Graphics", vendor: 32902, device: 35410, device_type: IntegratedGpu, driver: "Intel Corporation", driver_info: "Intel driver", backend: Vulkan }
2023-03-11T05:22:45.181282Z  INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 11 Home", kernel: "22621", cpu: "Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz", core_count: "4", memory: "7.8 GiB" }

What you did

Ran cargo run --example breakout.

Also occurs with other examples, and in release builds, but the breakout one seems to be the most interesting broken output.

What went wrong

The blocks, paddle, and ball don't render, but the score does. The game plays as normal, with score going up and with correct sound.

A few other examples i've tried only render a grey screen, but some seem to work

image

Additional Information

Possibly related to #6746 ? Am happy to try and debug on my end by running tools etc.

Additionally, a simple game I was testing/building on my own computer seems to render correctly

Metadata

Metadata

Assignees

No one assigned

    Labels

    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions