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Broken rendering in examples on intel graphics #8037
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gfx-rs/wgpu
#4602Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!
Description
Bevy version
v0.10.0
[Optional] Relevant system information
The system is a Dell XPS 13 7390 2-in-1 running windows.
2023-03-11T05:22:43.409198Z INFO bevy_winit::system: Creating new window "Bevy App" (0v0)
2023-03-11T05:22:44.121756Z INFO bevy_render::renderer: AdapterInfo { name: "Intel(R) Iris(R) Plus Graphics", vendor: 32902, device: 35410, device_type: IntegratedGpu, driver: "Intel Corporation", driver_info: "Intel driver", backend: Vulkan }
2023-03-11T05:22:45.181282Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 11 Home", kernel: "22621", cpu: "Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz", core_count: "4", memory: "7.8 GiB" }
What you did
Ran cargo run --example breakout.
Also occurs with other examples, and in release builds, but the breakout one seems to be the most interesting broken output.
What went wrong
The blocks, paddle, and ball don't render, but the score does. The game plays as normal, with score going up and with correct sound.
A few other examples i've tried only render a grey screen, but some seem to work
Additional Information
Possibly related to #6746 ? Am happy to try and debug on my end by running tools etc.
Additionally, a simple game I was testing/building on my own computer seems to render correctly
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!
