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More complicated 3d scene example #6551
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesC-TestingA change that impacts how we test Bevy or how users test their appsA change that impacts how we test Bevy or how users test their appsD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesC-TestingA change that impacts how we test Bevy or how users test their appsA change that impacts how we test Bevy or how users test their appsD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy
What problem does this solve or what need does it fill?
When developing new rendering features, we need test scenes. Bevy's current 3d examples are generally too simple, often exercising only one specific feature. Something like bistro is too heavy for quick iteration, and more complicated to setup (not a simple
cargo run --example).What solution would you like?
Add a new 3d example scene with medium complexity.
Important requirements:
A good starting point would be to build on
example/tools/scene_viewer.rs.