What problem does this solve or what need does it fill?
When creating a hierarchy of objects, where some of them have meshes but the root does not, the children will not render. This is due to the fact that the parent requires a VisibilityBundle so the children are visible_in_hierarchy.
What solution would you like?
If a parent entity doesn't specify any visibility, the direct descendants should automatically have visible_in_hierarchy set to true (currently false).
What alternative(s) have you considered?
Rely on the user to know every object in the hierarchy needs a VisibilityBundle so child objects are also visible. This means it has to be clearly documented and shown to beginners (similar to GlobalTransform).
As a personal anecdote: I've wasted quite some time debugging because I didn't know about this (as it is new in 0.8). I imagine many new-ish Bevy users will experience this problem.
What problem does this solve or what need does it fill?
When creating a hierarchy of objects, where some of them have meshes but the root does not, the children will not render. This is due to the fact that the parent requires a
VisibilityBundleso the children arevisible_in_hierarchy.What solution would you like?
If a parent entity doesn't specify any visibility, the direct descendants should automatically have
visible_in_hierarchyset totrue(currentlyfalse).What alternative(s) have you considered?
Rely on the user to know every object in the hierarchy needs a
VisibilityBundleso child objects are also visible. This means it has to be clearly documented and shown to beginners (similar toGlobalTransform).As a personal anecdote: I've wasted quite some time debugging because I didn't know about this (as it is new in 0.8). I imagine many new-ish Bevy users will experience this problem.