Bevy version
0.8
Relevant system information
Windows 10
`AdapterInfo { name: "NVIDIA GeForce RTX 3080", vendor: 4318, device: 8726, device_type: DiscreteGpu, backend: Vulkan }`
What you did
Upgraded my project to 0.8 following the migration guide.
What went wrong
I have an asteroid field with asteroids that are randomly positioned and scaled. The asteroid models appear to have incorrect lighting when they are scaled in 0.8 but they looked correct in 0.7. They also look correct when their scale is left at 1.0
Additional information
It seems like this may only be happening with directional lights? I haven't 100% confirmed that though.
I've created a minimal reproduction of this here: https://github.com/paul-hansen/bevy-0.8-migration-lighting/blob/main/src/main.rs
Here are images showing the problem from the minimal repo:
Bevy 0.8

Bevy 0.7

Bevy version
0.8
Relevant system information
Windows 10
What you did
Upgraded my project to 0.8 following the migration guide.
What went wrong
I have an asteroid field with asteroids that are randomly positioned and scaled. The asteroid models appear to have incorrect lighting when they are scaled in 0.8 but they looked correct in 0.7. They also look correct when their scale is left at 1.0
Additional information
It seems like this may only be happening with directional lights? I haven't 100% confirmed that though.
I've created a minimal reproduction of this here: https://github.com/paul-hansen/bevy-0.8-migration-lighting/blob/main/src/main.rs
Here are images showing the problem from the minimal repo:
Bevy 0.8
Bevy 0.7