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UI camera flexibility regression #5242
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A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!
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A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!
Bevy version
bf1ca81
What you did
In bevy 0.7, it was possible to manipulate individually ui cameras such as in this example.
What went wrong
With changes made to the way ui is handled in #4745, such design is impossible to execute. Manipulating UI cameras can be useful for fancy game effects, and it would be a shame to lose this flexibility.