Currently the Transform is not considered the ssot for position, rotation, and scale (based on the comments in transform.rs). However in the examples (3d_scene, load_model) translation and rotation for the Camera3dComponents is usually never set. This could cause confusion in regards of the ssot of the position, rotation and scale data.
The position data will be needed in the future to calculate more advanced pbr shaders.
Currently the Transform is not considered the ssot for position, rotation, and scale (based on the comments in transform.rs). However in the examples (3d_scene, load_model) translation and rotation for the Camera3dComponents is usually never set. This could cause confusion in regards of the ssot of the position, rotation and scale data.
The position data will be needed in the future to calculate more advanced pbr shaders.