What problem does this solve or what need does it fill?
"Pixel-perfect rendering" is a hotly requested feature for retro games, or for more unusual use cases where very-direct control is desired.
What solution would you like?
We create a shader that does this, which is fed out of a resource that stores a screen_width x screen_height array of pixel data.
What alternative(s) have you considered?
None, but I don't know graphics well.
Additional context
bevy_retro by @zicklag has this functionality, but the license is very much incompatible with Bevy itself. Guidance would be lovely if you're willing to chime in <3
What problem does this solve or what need does it fill?
"Pixel-perfect rendering" is a hotly requested feature for retro games, or for more unusual use cases where very-direct control is desired.
What solution would you like?
We create a shader that does this, which is fed out of a resource that stores a screen_width x screen_height array of pixel data.
What alternative(s) have you considered?
None, but I don't know graphics well.
Additional context
bevy_retro by @zicklag has this functionality, but the license is very much incompatible with Bevy itself. Guidance would be lovely if you're willing to chime in <3