What problem does this solve or what need does it fill?
Selecting particular camera types is frustrating, relying on checking the name field within a system.
What solution would you like?
Add a simple marker components for UiCamera and GameplayCamera.
Various rendering systems should use this mechanism, instead of the camera's name.
What alternative(s) have you considered?
Users can add their own marker components manually.
Only tag UiCamera and use Without<UiCamera>.
Add a unique marker component for each of 2dCamera, 3dCamera and so on. This is less clear, and it seems extremely rare that you will have more than one different type of gameplay camera at once.
Additional context
Example of this problem in #help
What problem does this solve or what need does it fill?
Selecting particular camera types is frustrating, relying on checking the name field within a system.
What solution would you like?
Add a simple marker components for
UiCameraandGameplayCamera.Various rendering systems should use this mechanism, instead of the camera's name.
What alternative(s) have you considered?
Users can add their own marker components manually.
Only tag
UiCameraand useWithout<UiCamera>.Add a unique marker component for each of
2dCamera,3dCameraand so on. This is less clear, and it seems extremely rare that you will have more than one different type of gameplay camera at once.Additional context
Example of this problem in #help