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spirv_shader_passthrough must enable wgpu/spirv #15515
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
Bevy version
Main branch.
What you did
Built
bevywith just thespirv_shader_passthroughfeature. (x11orwaylandis required on Linux, so I includedx11while testing.)What went wrong
Additional information
This is because the
bevy_render/Cargo.tomldoes not make thespirv_shader_passthroughfeature depend onwgpu'swgpu/spirvfeature.You may want to enable
bevy_render'sshader_format_spirvfeature, since it addsnagasupport forspirvas well. I don't know enough about rendering to know if this is required or not, though.Caught by
flag-frenzy.