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3d_gizmos example perspective change shader breaks #13749
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A-GizmosVisual editor and debug gizmosVisual editor and debug gizmosC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-ShadersThis code uses GPU shader languagesThis code uses GPU shader languagesD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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A-GizmosVisual editor and debug gizmosVisual editor and debug gizmosC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-ShadersThis code uses GPU shader languagesThis code uses GPU shader languagesD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
Bevy version
0.14.0-rc.2 (commit 3bfc427)
[Optional] Relevant system information
What you did
hit "p" to change line perspective
What went wrong