Change ColliderParent to a ColliderOf relationship and rework ColliderHierarchyPlugin#671
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Jondolf
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Mar 24, 2025
# Objective Fixes #676. #671 changed the `ColliderParent` component to a `ColliderOf` relationship. Because Bevy does not normally allow relationships to point to their own entities, this required a partial manual implementation of the `Relationship` trait. However, I left the default `on_replace` implementation, which (as it turns out) panics if the target entity does not exist, which is possible when despawning an entity and the relationship points to itself. ## Solution Manually implement `on_replace` in a non-panicking way. Also replace some panicking uses of `remove` with `try_remove`. Ideally this would be fixed by Bevy allowing self-relationships though.
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Objective
ColliderParentshould be a relationship for robustness and semantics, and to take advantage of automatic source tracking for rigid bodies.The
ColliderHierarchyPluginalso currently deals with both attaching colliders to rigid bodies and managing transforms. This would be good to split into separate plugins.Solution
Rename
ColliderParenttoColliderOf, make it aRelationship, and add aRigidBodyColliderscomponent for theRelationshipTarget. Collider hierarchies are now managed via observers and hooks instead of systems.Note that
ColliderOfrequires a customRelationshipimplementation, because Bevy's default implementation does not allow relationships to point to themselves.I also split the
ColliderHierarchyPlugininto aColliderHierarchyPlugin(managesColliderOfrelationships) andColliderTransformPlugin(manages and propagates collider transforms).Migration Guide
ColliderParenthas been renamed toColliderOf, and it is now aRelationship.The transform management in
ColliderHierarchyPluginhas been extracted into a newColliderTransformPlugin. TheColliderHierarchyPluginno longer takes a schedule.