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* Support sharded pubsub * Support sharded pubsub * fix api * fix enum * fix api --------- Co-authored-by: Marc Gravell <marc.gravell@gmail.com>
* Support sharded pubsub * Support sharded pubsub * fix api * fix enum * fix api * proposed refactor to single-field implementation * RedisDatabase needs to use SPUBLISH/PUBLISH correctly * support ssub on CLIENT response * add to features; fixup shipped etc --------- Co-authored-by: xli <xli@roblox.com>
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* minimal pre-v3 consolidation: - add RESPite to the solution, but *DO NOT* reference from SE.Redis - update eng tooling and migrate field parsing from FastHash to AsciiHash - update the toy server *completely* to the v3 specification * - backport LCS and RedisType.VectorSet changes from v3 * CI * tidy TFMs * nix TestHarness * deal with TFM-specific warnings from .NET 10 * in-proc test enhancements * fix Select * fix "fromBytes" logic to be more formal, and more importantly: to keep Nick happy * make DebugAssertValid logic #if DEBUG * cleanup a great many #if * join NET7 => NET8 * join net9 with net10 * fix high integrity token check on AUTH/HELLO * borked a #endif * Use a better way of refing the build project * clarify public API files * exclude Build.csproj from refing the analyzer project! * - improve "moved" test for "did the client already know the new node?" - fix where RESP3 default is specified for the toy server * make test server output more terse * toy server: don't pretend SENTINEL exists * rev minor * bump * Include endpoint data in log, for example `[127.0.0.1:6379 #1] CLIENT => +OK`
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