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When improt Fbx files,set AI_CONFIG_IMPORT_FBX_PERSERVE_PIVOTS to false,the animations will add many nodes. #4005

@JohnVlBetter

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@JohnVlBetter

When improt Fbx files,set AI_CONFIG_IMPORT_FBX_PERSERVE_PIVOTS to false,the animations will add many nodes.such as Group1_$AssimpFbx$Rotation,Group1$AssimpFbx$_Translation....... I don't understand why one node's transformation will be split into multiple nodes?

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    AnimationBugs related to the animation dataFBXBugs related to the FBX formatFeature-RequestGlobal flag to mark feature requests

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