When improt Fbx files,set AI_CONFIG_IMPORT_FBX_PERSERVE_PIVOTS to false,the animations will add many nodes.such as Group1_$AssimpFbx$Rotation,Group1$AssimpFbx$_Translation....... I don't understand why one node's transformation will be split into multiple nodes?
When improt Fbx files,set AI_CONFIG_IMPORT_FBX_PERSERVE_PIVOTS to false,the animations will add many nodes.such as Group1_$AssimpFbx$Rotation,Group1$AssimpFbx$_Translation....... I don't understand why one node's transformation will be split into multiple nodes?