Describe the bug
import FBX created with a dummy node name.
- when not simple animation
However, AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=false setting
prevents the creation of dummy node names.
As a result, animations and characters are not mapped properly, which leads to problems.
To Reproduce
- mixamo animation download
Assimp::Importer importer; importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);
- import mixamo animation
- see below image (test program:https://github.com/Nor-s/Anim)
- anim channel name contains AssimpFBX string
- But model is no, so animation is wrong


Expected behavior
No dummy node in animation
and always create simple anim node When AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=false
Platform (please complete the following information):
Describe the bug
import FBX created with a dummy node name.
However,
AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=falsesettingprevents the creation of dummy node names.
As a result, animations and characters are not mapped properly, which leads to problems.
To Reproduce
Assimp::Importer importer; importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);Expected behavior
No dummy node in animation
and always create simple anim node When
AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=falsePlatform (please complete the following information):