fix(animations): reset the start and done fns on player reset#46364
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dario-piotrowicz wants to merge 2 commits intoangular:mainfrom
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fix(animations): reset the start and done fns on player reset#46364dario-piotrowicz wants to merge 2 commits intoangular:mainfrom
dario-piotrowicz wants to merge 2 commits intoangular:mainfrom
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in the animation players, make sure than upon reset the _onStartFns and _onDoneFns are also re-applied so that they can be called again after resetting the animation also set the noop animation player's _finished to false when the player resets (needed to make sure that the _onDoneFns get called) resolves angular#26630
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jessicajaniuk
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Jun 21, 2022
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LGTM 🍪
This looks great, @dario-piotrowicz! Thank you!
reviewed-for: fw-animations, fw-core, size-tracking
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This PR was merged into the repository by commit 342effe. |
AndrewKushnir
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Jun 21, 2022
in the animation players, make sure than upon reset the _onStartFns and _onDoneFns are also re-applied so that they can be called again after resetting the animation also set the noop animation player's _finished to false when the player resets (needed to make sure that the _onDoneFns get called) resolves #26630 PR Close #46364
crapStone
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Jun 28, 2022
This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | [@angular/animations](https://github.com/angular/angular) | dependencies | patch | [`14.0.2` -> `14.0.3`](https://renovatebot.com/diffs/npm/@angular%2fanimations/14.0.2/14.0.3) | | [@angular/common](https://github.com/angular/angular) | dependencies | patch | [`14.0.2` -> `14.0.3`](https://renovatebot.com/diffs/npm/@angular%2fcommon/14.0.2/14.0.3) | | [@angular/compiler](https://github.com/angular/angular) | dependencies | patch | [`14.0.2` -> `14.0.3`](https://renovatebot.com/diffs/npm/@angular%2fcompiler/14.0.2/14.0.3) | | [@angular/compiler-cli](https://github.com/angular/angular) | devDependencies | patch | [`14.0.2` -> `14.0.3`](https://renovatebot.com/diffs/npm/@angular%2fcompiler-cli/14.0.2/14.0.3) | | [@angular/core](https://github.com/angular/angular) | dependencies | patch | [`14.0.2` -> `14.0.3`](https://renovatebot.com/diffs/npm/@angular%2fcore/14.0.2/14.0.3) | | [@angular/forms](https://github.com/angular/angular) | dependencies | patch | [`14.0.2` -> `14.0.3`](https://renovatebot.com/diffs/npm/@angular%2fforms/14.0.2/14.0.3) | | [@angular/platform-browser](https://github.com/angular/angular) | dependencies | patch | [`14.0.2` -> `14.0.3`](https://renovatebot.com/diffs/npm/@angular%2fplatform-browser/14.0.2/14.0.3) | | [@angular/platform-browser-dynamic](https://github.com/angular/angular) | dependencies | patch | [`14.0.2` -> `14.0.3`](https://renovatebot.com/diffs/npm/@angular%2fplatform-browser-dynamic/14.0.2/14.0.3) | --- ### Release Notes <details> <summary>angular/angular</summary> ### [`v14.0.3`](https://github.com/angular/angular/blob/HEAD/CHANGELOG.md#​1403-2022-06-22) [Compare Source](angular/angular@14.0.2...14.0.3) ##### animations | Commit | Type | Description | | -- | -- | -- | | [3dd7bb3f8f](angular/angular@3dd7bb3) | fix | reset the start and done fns on player reset ([#​46364](angular/angular#46364)) | ##### core | Commit | Type | Description | | -- | -- | -- | | [c086653655](angular/angular@c086653) | fix | deduplicate imports of standalone components in JIT compiler ([#​46439](angular/angular#46439)) | | [5d3b97e1f8](angular/angular@5d3b97e) | fix | handle NgModules with standalone pipes in TestBed correctly ([#​46407](angular/angular#46407)) | ##### platform-server | Commit | Type | Description | | -- | -- | -- | | [6ad7b40a6f](angular/angular@6ad7b40) | fix | invalid style attribute being generated for null values ([#​46433](angular/angular#46433)) | #### Special Thanks 4javier, Aakash, Alan Agius, Andrew Kushnir, Aristeidis Bampakos, Dany Paredes, Derek Cormier, JoostK, Kristiyan Kostadinov, Paul Gschwendtner, Ramesh Thiruchelvam, behrooz bozorg chami, dario-piotrowicz, markostanimirovic, renovate\[bot] and web-dave <!-- CHANGELOG SPLIT MARKER --> </details> --- ### Configuration 📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined). 🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied. ♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox. 🔕 **Ignore**: Close this PR and you won't be reminded about these updates again. --- - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, click this checkbox. --- This PR has been generated by [Renovate Bot](https://github.com/renovatebot/renovate). Co-authored-by: cabr2-bot <cabr2.help@gmail.com> Reviewed-on: https://codeberg.org/Calciumdibromid/CaBr2/pulls/1431 Reviewed-by: Epsilon_02 <epsilon_02@noreply.codeberg.org> Co-authored-by: Calciumdibromid Bot <cabr2_bot@noreply.codeberg.org> Co-committed-by: Calciumdibromid Bot <cabr2_bot@noreply.codeberg.org>
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in the animation players, make sure than upon reset the
_onStartFns and _onDoneFns are also re-applied so that
they can be called again after resetting the animation
also set the noop animation player's _finished to false
when the player resets (needed to make sure that the _onDoneFns
get called)
resolves #26630
PR Checklist
Please check if your PR fulfills the following requirements:
PR Type
What kind of change does this PR introduce?
What is the current behavior?
Issue Number: #26630
Animations created with the animationBuilder only trigger the start and done callbacks once
For example:

What is the new behavior?
The animation re-trigger the callbacks if the animation has been reset
For example:

Does this PR introduce a breaking change?