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feat: ✨ Add eye and lip tracking on Vive #2695
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The-personified-devil
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LGTM, apart from that one subjective nit
| let expression_count = if facial_tracking_type == sys::FacialTrackingTypeHTC::EYE_DEFAULT | ||
| && props.support_eye_facial_tracking.into() | ||
| { | ||
| sys::FACIAL_EXPRESSION_EYE_COUNT_HTC | ||
| } else if facial_tracking_type == sys::FacialTrackingTypeHTC::LIP_DEFAULT | ||
| && props.support_lip_facial_tracking.into() | ||
| { | ||
| sys::FACIAL_EXPRESSION_LIP_COUNT_HTC | ||
| } else { | ||
| return Err(sys::Result::ERROR_FEATURE_UNSUPPORTED); | ||
| }; | ||
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This is a bit hard to understand, maybe a match would be better? And/or actually nesting the conditions
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I'm not sure you can make this any better with a match, we are checking different variables for each branch
| ))?; | ||
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| if facial_expressions.is_active.into() { | ||
| weights.set_len(self.expression_count); |
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I'm truly surprised, but apparently this is the right way to do ffi with vectors 👍
* feat: ✨ Add eye and lip tracking on Vive * log htc face data in lobby * undo debugging changes + minor refactoring * force initialization at startup --------- Co-authored-by: Awzri <awzri@awzricat.com>
* feat: ✨ Add eye and lip tracking on Vive * log htc face data in lobby * undo debugging changes + minor refactoring * force initialization at startup --------- Co-authored-by: Awzri <awzri@awzricat.com>
Tested and working on the Focus Vision. because of a limitation of the runtime, the tracker objects can only be initialized at startup.