fix(bridge): main build break — dspEngineSnapshot uses removed AudioEngine bnr* API#3931
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… bnr* API main does not compile: AutomationServer.cpp's dspEngineSnapshot() (added in #3920) calls AudioEngine::bnrEnabled()/bnrIntensity()/bnrAddress()/ bnrConnected(), but #3902 removed the old container-BNR API from AudioEngine when it replaced the Maxine NIM container with the in-process AFX denoiser. #3920 was CI-green against a pre-#3902 base, so the semantic break slipped through on merge — every platform's build is now red (the failing TU is the first to reference these symbols). - BNR enabled: a->bnrEnabled() -> a->nvAfxEnabled() (always present), and the availability guard HAVE_BNR -> HAVE_NVIDIA_AFX (HAVE_BNR is no longer defined). - BNR tuning: the in-process AFX has no container, so address/connected are gone; report the persisted NvidiaBnrSettings::intensity() instead. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#3961) ## Release documentation prep for **v26.7.1** (2026-07-02) 29 commits since v26.6.5. Docs-only + version bump — no code behavior change. ### Version bump 26.6.5 → 26.7.1 The three canonical locations (per `AGENTS.md`): - `CMakeLists.txt:2` — `project(AetherSDR VERSION 26.7.1)` → `AETHERSDR_VERSION` (the app's version string) - `README.md` — Current version line - `AGENTS.md` — Current version line ### `CHANGELOG.md` Promoted `[Unreleased]` → **`## [v26.7.1] — 2026-07-02`** in house style (v-prefix, em-dash, "N commits since…" opener + headline), authored from all merged PRs and categorized: - **Added:** 3D stacked-trace spectrum (#3899), 3D dBm scale (#3937), in-process NVIDIA BNR + AFX download-on-demand (#3902), TX meter mouse-over readouts (#3936), SWR manual sweep range (#3885), CW sidetone capture (#3895), KiwiSDR metadata scaffolding (#3898), bridge verbs (#3920) - **Changed:** BNR container/NIM backend removed, 60 fps + per-pixel GPU FFT trace (#3958), FlexLib-sourced model capabilities (#3954/#2177), RX speaker-latency cut (#3897), Display pane sections (#3935) - **Fixed:** #3922, #3926, #3941, #3940, #3942, #3921, #3903, #3892, #3924, #3891, #3890, #3900, #3947 - Fresh empty `[Unreleased]` restored above the release block. Internal/CI/docs/self-fix PRs (#3931/#3916/#3934/#3929) omitted per house style. ### `ROADMAP.md` - Cycle header → "post-v26.7.1" - NVIDIA BNR removed from **In flight** (shipped this cycle) - Five v26.7.1 highlights prepended to **Recently shipped** ### `README.md` - Highlights: GPU spectrum bullet now notes the **per-pixel FFT trace at up to 60 fps** and the **3D stacked-trace** spectrum mode ### Reviewer notes - Touches protected paths (`*.md` + `AGENTS.md` Tier-1 + `CMakeLists.txt`) — needs `@aethersdr/infrastructure` sign-off. - Tagging `v26.7.1` and cutting the release build are **not** part of this PR (docs prep only). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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maindoes not compileAutomationServer.cpp::dspEngineSnapshot()(added in #3920) callsAudioEngine::bnrEnabled()/bnrIntensity()/bnrAddress()/bnrConnected(), but #3902 removed those when it replaced the containerized Maxine-NIM BNR with the in-process AFX denoiser (AudioEnginenow exposesnvAfxEnabled()etc.).These are platform-independent member errors, so every build is red. #3920 was CI-green against a pre-#3902 base, so the semantic conflict slipped through on merge (no re-CI of the merged result).
Fix
a->bnrEnabled()→a->nvAfxEnabled()(always present, even on non-AFX builds), and the availability guardHAVE_BNR→HAVE_NVIDIA_AFX(HAVE_BNRis no longer defined anywhere).address/connectedare dropped from thebnrtuning; report the persistedNvidiaBnrSettings::intensity()instead.One file, no behavior change beyond the snapshot's BNR fields. All other
bnr*references in the tree were checked — these four were the only stale ones.🤖 Generated with Claude Code